Spell
NormalMagnet Circle LV2
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1488
Special Summon 1 Level 2 or lower Machine-Type monster from your hand.
Magnet Circle LV2 — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Magnet Circle LV2 is a clean, unconditional special summon for Level 2 or lower Machines that shines in Synchron-based decks where abundant Tuners like Junk Synchron and Stardust Synchron provide reliable targets. It enables one-card Synchro Summon lines and generates minimal garnet, but zero opponent interaction and Machine-Type restriction constrain portability outside specialized shells. The card lacks disruption, resilience to spell negates, and card advantage beyond the tempo of an extra summon, capping its ceiling at a solid enabler rather than a power driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Requires a Level 2 or lower Machine in hand, but Synchron decks are built around such bodies (Junk Synchron, Stardust Synchron at 50% co-deck rate), yielding reliable activation in typical hands. (verified) |
| Combo & Conversion | 62 | Enables one Level 4-8 Synchro Summon by supplying a low-level Tuner or Non-Tuner material, but text-only inference with no combo boards supplied to confirm board quality. (inferred) |
| Resource Economy | 50 | Trades one Spell for one on-field monster, yielding net-zero card advantage with no refuel or draw effect. (verified) |
| Effect & Interaction | 8 | Pure special-summon enabler with zero opponent interaction, negation, or disruption capability. (verified) |
| Material Utility | 45 | The card itself cannot be material (Spell type), but summons machines that become valid Synchro/Xyz/Fusion material; enabler utility ~45. (verified) |
| Resilience & Flexibility | 15 | Dies to any spell negate (Solemn Judgment, Crossout Designator) with no recovery path or multi-zone persistence; one negate = complete shutdown. (verified) |
| Deck-Building Efficiency | 68 | Low garnet in Machine-heavy decks where Level 1-2 Synchros are abundant, but Machine-Type restriction and Spell typing severely limit splash outside Machines. (observed) |
Calculation
Weight profile: Primary Starter / Combo enabler (1.0). Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Machine-Type restriction (-2); No combo confirmation (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Clean, unconditional special summon with no activation cost or targeting requirement
- Excellent fit in Synchron-family decks (Junk Synchron, Stardust Synchron, Fleur Synchron all Level 1)
- Low garnet rate in decks built around abundant Level 1-2 Machines
- Enables efficient one-card Synchro Summon starter lines
Weaknesses
- Zero opponent interaction; pure tempo with no disruption, negation, or removal
- Vulnerable to any spell negate; one negate = full shutdown, no recovery
- Requires a Level 2 or lower Machine in hand (conditional accessibility)
- Machine-Type restriction severely limits splash outside Machine-heavy archetypes
- Net-zero card advantage; trades spell for body with no refuel or draw
Counters / choke points
- Spell negates (Solemn Judgment, Crossout Designator, Prohibition)
- Hand disruption before activation (Ash Blossom & Joyous Spring if applicable)
Best use
Combo enabler / Synchro starter. Decks: Synchron, Junk, Stardust, Earthbound.
Evidence & gaps
- Verified: Spell Card, Normal type; text: 'Special Summon 1 Level 2 or lower Machine-Type monster from your hand'; No activation cost, targeting restriction, or once-per-turn clause stated; Included in 6 decks with average 1.5 copies per deck (3 run 1 copy, 3 run 2 copies); Deck partners are Level 1-2 Tuner Synchros: Junk Synchron, Stardust Synchron, Fleur Synchron, Jet Synchron, Unknown Synchron
- Observed: 6 decks total: Earthbound (1), Evolsaur (1), Synchron (1), Junk (1), Stardust (1), untyped (1); 83.3% gameplay type 4 (Synchro-dominant), 16.7% type 3; Top partners concentrated in Synchron Tuners and supporting cards (Junk Giant, Synchron Carrier, Synchron Explorer at 50% co-deck rate)
- Inferred: Enables one-card Synchro Summon by providing a low-level Tuner or Non-Tuner material; The summoned machine becomes valid material for downstream Synchro, Xyz, or Fusion strategies; Generic utility severely constrained by Machine-Type archetype restriction and Spell typing
- Data gaps: No combos supplied — combo conversion quality is text-only inference; no board data confirms actual synergy depth No guides supplied — no expert context on role nuance or archetype-specific synergies No banlist token — assumed 3 copies unlimited (no restriction found) No usage statistics (StatisticsCard available: false) — archetype inclusion % inferred from 6-deck sample only Ash Blossom & Joyous Spring interaction not clarified (standard ruling: does not negate from-hand summons unless specified)






