Magnet Circle LV2
Spell Normal

Magnet Circle LV2

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Special Summon 1 Level 2 or lower Machine-Type monster from your hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 6, 2026
49± 6/ 100
Power Score
Intrinsic 52
Deck 52

Magnet Circle LV2 — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

Magnet Circle LV2 is a clean, unconditional special summon for Level 2 or lower Machines that shines in Synchron-based decks where abundant Tuners like Junk Synchron and Stardust Synchron provide reliable targets. It enables one-card Synchro Summon lines and generates minimal garnet, but zero opponent interaction and Machine-Type restriction constrain portability outside specialized shells. The card lacks disruption, resilience to spell negates, and card advantage beyond the tempo of an extra summon, capping its ceiling at a solid enabler rather than a power driver.

Axis scores

Axis Score Evidence
Accessibility 55 Requires a Level 2 or lower Machine in hand, but Synchron decks are built around such bodies (Junk Synchron, Stardust Synchron at 50% co-deck rate), yielding reliable activation in typical hands. (verified)
Combo & Conversion 62 Enables one Level 4-8 Synchro Summon by supplying a low-level Tuner or Non-Tuner material, but text-only inference with no combo boards supplied to confirm board quality. (inferred)
Resource Economy 50 Trades one Spell for one on-field monster, yielding net-zero card advantage with no refuel or draw effect. (verified)
Effect & Interaction 8 Pure special-summon enabler with zero opponent interaction, negation, or disruption capability. (verified)
Material Utility 45 The card itself cannot be material (Spell type), but summons machines that become valid Synchro/Xyz/Fusion material; enabler utility ~45. (verified)
Resilience & Flexibility 15 Dies to any spell negate (Solemn Judgment, Crossout Designator) with no recovery path or multi-zone persistence; one negate = complete shutdown. (verified)
Deck-Building Efficiency 68 Low garnet in Machine-heavy decks where Level 1-2 Synchros are abundant, but Machine-Type restriction and Spell typing severely limit splash outside Machines. (observed)

Calculation

Weight profile: Primary Starter / Combo enabler (1.0). Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Machine-Type restriction (-2); No combo confirmation (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Clean, unconditional special summon with no activation cost or targeting requirement
  • Excellent fit in Synchron-family decks (Junk Synchron, Stardust Synchron, Fleur Synchron all Level 1)
  • Low garnet rate in decks built around abundant Level 1-2 Machines
  • Enables efficient one-card Synchro Summon starter lines

Weaknesses

  • Zero opponent interaction; pure tempo with no disruption, negation, or removal
  • Vulnerable to any spell negate; one negate = full shutdown, no recovery
  • Requires a Level 2 or lower Machine in hand (conditional accessibility)
  • Machine-Type restriction severely limits splash outside Machine-heavy archetypes
  • Net-zero card advantage; trades spell for body with no refuel or draw

Counters / choke points

  • Spell negates (Solemn Judgment, Crossout Designator, Prohibition)
  • Hand disruption before activation (Ash Blossom & Joyous Spring if applicable)

Best use

Combo enabler / Synchro starter. Decks: Synchron, Junk, Stardust, Earthbound.

Evidence & gaps

  • Verified: Spell Card, Normal type; text: 'Special Summon 1 Level 2 or lower Machine-Type monster from your hand'; No activation cost, targeting restriction, or once-per-turn clause stated; Included in 6 decks with average 1.5 copies per deck (3 run 1 copy, 3 run 2 copies); Deck partners are Level 1-2 Tuner Synchros: Junk Synchron, Stardust Synchron, Fleur Synchron, Jet Synchron, Unknown Synchron
  • Observed: 6 decks total: Earthbound (1), Evolsaur (1), Synchron (1), Junk (1), Stardust (1), untyped (1); 83.3% gameplay type 4 (Synchro-dominant), 16.7% type 3; Top partners concentrated in Synchron Tuners and supporting cards (Junk Giant, Synchron Carrier, Synchron Explorer at 50% co-deck rate)
  • Inferred: Enables one-card Synchro Summon by providing a low-level Tuner or Non-Tuner material; The summoned machine becomes valid material for downstream Synchro, Xyz, or Fusion strategies; Generic utility severely constrained by Machine-Type archetype restriction and Spell typing
  • Data gaps: No combos supplied — combo conversion quality is text-only inference; no board data confirms actual synergy depth No guides supplied — no expert context on role nuance or archetype-specific synergies No banlist token — assumed 3 copies unlimited (no restriction found) No usage statistics (StatisticsCard available: false) — archetype inclusion % inferred from 6-deck sample only Ash Blossom & Joyous Spring interaction not clarified (standard ruling: does not negate from-hand summons unless specified)











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